
//==============================================================================
// royal gaurd hero_anim.txt
//==============================================================================

//==============================================================================
define Sword
{
   SetSelector
   {
       
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments X Double Sword Iron
         }
      }
   }     
}

//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
         Visual Infantry X 2 Sword Fighter Head Hero
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword FighterH_IdleA
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_carryIdle
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}



//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword FighterH_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
		version
		{
			Visual Infantry X 2 Sword FighterH_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
			ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
			Connect TopOfHead Head hotspot
			connect RightHand Sword hotspot
			connect LeftHand Sword hotspot
			Connect FRONTABDOMEN heroglow hotspot
		}
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
		ContainLogic
      set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword FighterH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.69 true   
               tag GenericSound 0.45 true   
               tag SpecificSoundSet 0.52 false SwordSwing checkVisible 
               tag SpecificSoundSet 0.66 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
				Connect FRONTABDOMEN heroglow hotspot
				Connect TopOfHead head hotspot
         }
      }
		set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword FighterH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.69 true   
               tag GenericSound 0.45 true   
               tag SpecificSoundSet 0.52 false SwordSwing checkVisible 
               tag SpecificSoundSet 0.66 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
				Connect FRONTABDOMEN heroglow hotspot
				Connect TopOfHead head hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Infantry X 2 Sword FighterH_DeathA
			ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
			connect RightHand Sword hotspot
			connect LeftHand Sword hotspot
			Connect TopOfHead Head hotspot
			connect ATTACHPOINT soul hotspot
			connect ATTACHPOINT soulaurora hotspot
			connect ATTACHPOINT heavenlight hotspot
			connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword FighterH_boredA
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_carrybored
					ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
					connect RightHand Sword hotspot
					connect LeftHand Sword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   {
 //     TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword FighterH_FlailA
				ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
				connect RightHand Sword hotspot
				connect LeftHand Sword hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
 //     TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X 2 Sword Fighter_birth
				ReplaceTexture Infantry X 2 Sword Fighter Iron/Infantry X 2 Sword Fighter Hero
				connect RightHand Sword hotspot
				connect LeftHand Sword hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


